Grimhook was originally for SGDA's Spring 2023 game jam, but after the praise and how much we liked the game we decied we would keep working on it. Nine months later and a lot of work we finally finished a demo that we put on steam and it achieved overwhelming positive reviews on steam. I was the only programmer during the game jam and in the final product I programmed nearly every feature using a mix of c++ and blueprints.

I plan on doing a full breakdown in the future, but since we are still developing this title and is planned on being sold and I can't show any of the code publicly. If you would like to know more how I implmented any of the mechanics or systems, please feel free to reach out through any means and I'd love to talk about it.